From c6775d6c192f7e337360f238cc3ab224a406d5b8 Mon Sep 17 00:00:00 2001 From: Jan Engelhardt Date: Fri, 23 Jul 2010 21:23:05 +0200 Subject: doc: consistent use of markup Signed-off-by: Jan Engelhardt --- extensions/libxt_u32.man | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'extensions/libxt_u32.man') diff --git a/extensions/libxt_u32.man b/extensions/libxt_u32.man index 2ffab305..7c8615d3 100644 --- a/extensions/libxt_u32.man +++ b/extensions/libxt_u32.man @@ -11,22 +11,22 @@ value := range | value "," range .IP range := number | number ":" number .PP -a single number, \fIn\fR, is interpreted the same as \fIn:n\fR. \fIn:m\fR is -interpreted as the range of numbers \fB>=n\fR and \fB<=m\fR. +a single number, \fIn\fP, is interpreted the same as \fIn:n\fP. \fIn:m\fP is +interpreted as the range of numbers \fB>=n\fP and \fB<=m\fP. .IP "" 4 location := number | location operator number .IP "" 4 operator := "&" | "<<" | ">>" | "@" .PP -The operators \fB&\fR, \fB<<\fR, \fB>>\fR and \fB&&\fR mean the same as in C. -The \fB=\fR is really a set membership operator and the value syntax describes -a set. The \fB@\fR operator is what allows moving to the next header and is +The operators \fB&\fP, \fB<<\fP, \fB>>\fP and \fB&&\fP mean the same as in C. +The \fB=\fP is really a set membership operator and the value syntax describes +a set. The \fB@\fP operator is what allows moving to the next header and is described further below. .PP There are currently some artificial implementation limits on the size of the tests: .IP " *" -no more than 10 of "\fB=\fR" (and 9 "\fB&&\fR"s) in the u32 argument +no more than 10 of "\fB=\fP" (and 9 "\fB&&\fP"s) in the u32 argument .IP " *" no more than 10 ranges (and 9 commas) per value .IP " *" @@ -35,7 +35,7 @@ no more than 10 numbers (and 9 operators) per location To describe the meaning of location, imagine the following machine that interprets it. There are three registers: .IP -A is of type \fBchar *\fR, initially the address of the IP header +A is of type \fBchar *\fP, initially the address of the IP header .IP B and C are unsigned 32 bit integers, initially zero .PP @@ -81,28 +81,28 @@ First test that it is an ICMP packet, true iff byte 9 (protocol) = 1 .IP \-\-u32 "\fB6 & 0xFF = 1 &&\fP ... .IP -read bytes 6-9, use \fB&\fR to throw away bytes 6-8 and compare the result to +read bytes 6-9, use \fB&\fP to throw away bytes 6-8 and compare the result to 1. Next test that it is not a fragment. (If so, it might be part of such a packet but we cannot always tell.) N.B.: This test is generally needed if you want to match anything beyond the IP header. The last 6 bits of byte 6 and all of byte 7 are 0 iff this is a complete packet (not a fragment). Alternatively, you can allow first fragments by only testing the last 5 bits of byte 6. .IP - ... \fB4 & 0x3FFF = 0 &&\fR ... + ... \fB4 & 0x3FFF = 0 &&\fP ... .IP Last test: the first byte past the IP header (the type) is 0. This is where we have to use the @syntax. The length of the IP header (IHL) in 32 bit words is stored in the right half of byte 0 of the IP header itself. .IP - ... \fB0 >> 22 & 0x3C @ 0 >> 24 = 0\fR" + ... \fB0 >> 22 & 0x3C @ 0 >> 24 = 0\fP" .IP -The first 0 means read bytes 0-3, \fB>>22\fR means shift that 22 bits to the +The first 0 means read bytes 0-3, \fB>>22\fP means shift that 22 bits to the right. Shifting 24 bits would give the first byte, so only 22 bits is four -times that plus a few more bits. \fB&3C\fR then eliminates the two extra bits +times that plus a few more bits. \fB&3C\fP then eliminates the two extra bits on the right and the first four bits of the first byte. For instance, if IHL=5, then the IP header is 20 (4 x 5) bytes long. In this case, bytes 0-1 are (in -binary) xxxx0101 yyzzzzzz, \fB>>22\fR gives the 10 bit value xxxx0101yy and -\fB&3C\fR gives 010100. \fB@\fR means to use this number as a new offset into +binary) xxxx0101 yyzzzzzz, \fB>>22\fP gives the 10 bit value xxxx0101yy and +\fB&3C\fP gives 010100. \fB@\fP means to use this number as a new offset into the packet, and read four bytes starting from there. This is the first 4 bytes of the ICMP payload, of which byte 0 is the ICMP type. Therefore, we simply shift the value 24 to the right to throw out all but the first byte and compare @@ -118,12 +118,12 @@ First we test that the packet is a tcp packet (similar to ICMP). .IP Next, test that it is not a fragment (same as above). .IP - ... \fB0 >> 22 & 0x3C @ 12 >> 26 & 0x3C @ 8 = 1,2,5,8\fR" + ... \fB0 >> 22 & 0x3C @ 12 >> 26 & 0x3C @ 8 = 1,2,5,8\fP" .IP -\fB0>>22&3C\fR as above computes the number of bytes in the IP header. \fB@\fR +\fB0>>22&3C\fP as above computes the number of bytes in the IP header. \fB@\fP makes this the new offset into the packet, which is the start of the TCP header. The length of the TCP header (again in 32 bit words) is the left half -of byte 12 of the TCP header. The \fB12>>26&3C\fR computes this length in bytes +of byte 12 of the TCP header. The \fB12>>26&3C\fP computes this length in bytes (similar to the IP header before). "@" makes this the new offset, which is the start of the TCP payload. Finally, 8 reads bytes 8-12 of the payload and -\fB=\fR checks whether the result is any of 1, 2, 5 or 8. +\fB=\fP checks whether the result is any of 1, 2, 5 or 8. -- cgit v1.2.3